InMomentum Features Both Running and Jumping, Excitement
Platforming has always been my favorite genre. When I really get down to thinking about it, it’s always been the running and also the jumping that’s formed the core of my favorite video games. First-person platforming, on the other hand, is a tricky business, but there have been a few bright spots- I’m talking about Metroid Prime and of course 2008’s first-person parkour-a-thon Mirror’s Edge, a flawed gem that deserves a sequel but apparently won’t be seeing one any time soon.
Thank goodness for these modern times, then, and the propensity of good ideas to stick around despite all.
Digital Arrow’s InMomentum isn’t going to be called original but its particular spin on high speed hop-about looks as enthralling as can be. It eschews the combat and parkour stylings and focuses instead on the most important elements. The running. The jumping. There is a goal at the end and you must get there as fast as possible, gaining and keeping your momentum and hurtling through space. Watching the videos it seem more like the player was a bouncing rubber ball than a human being, which is a thing I say in praise. And all of this takes place in gorgeous abstractions floating in space, ala the time trials in Mirror’s Edge, though the first thing that came to mind were the challenge stages in Super Mario Sunshine.
All in all, it looks pretty spiffy, and certainly worth getting excited about. Rock Paper Shotgun’s John Walker had a go with it and has more to say about the whole thing, if you care to read. Oh, and of course, there’s a nice shiny video below for your visual learners. Expect to see it on PC later on this year.
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